1School of Computer Science & Technology, Beijing Institute of Technology 2Beijing Institute for General Artificial Intelligence (BIGAI) 3Institute for Artificial Intelligence, Peking University 4Yangtze Delta Region Academy of Beijing Institute of Technology, Jiaxing
Learning to generate diverse scene-aware and goal-oriented human motions in 3D scenes remains challenging due to the mediocre characteristics of the existing datasets on Human-Scene Interaction(HSI); they only have limited scale/quality and lack semantics. To fill in the gap, we propose a large-scale and semantic-rich synthetic HSI dataset, denoted as HUMANISE, by aligning the captured human motion sequences with various 3D indoor scenes. We automatically annotate the aligned motions with language descriptions that depict the action and the unique interacting objects in the scene; e.g., sit on the armchair near the desk. HUMANISE thus enables a new generation task, language-conditioned human motion generation in 3D scenes. The proposed task is challenging as it requires joint modeling of the 3D scene, human motion, and natural language. To tackle this task, we present a novel scene-and-language conditioned generative model that can produce 3D human motions of the desirable action interacting with the specified objects. Our experiments demonstrate that our model generates diverse and semantically consistent human motions in 3D scenes.
TL;DR: We propose a large-scale
and semantic-rich human-scene interaction dataset, HUMANISE. It has language description for
each human-scene interaction. HUMANISE enables a new task: language-conditioned human motion
generation in 3D scenes.
Dataset Gallery
1. walk
walk to the desk
walk to the couch
2. Sit
sit on the couch
sit on the armchair that is far away from the door
3. Stand up
stand up from the chair that is farthest from the laptop
stand up from the coffee table
4. Lie
lie on the bed
lie on the bed
5. Place something (supplementary action type)
place something on the coffee table
place something on the table that is in the center of the armchair and the kitchen counter
6. Knock (supplementary action type)
knock on the door
knock on the door
7. Open (supplementary action type)
open the refrigerator
open the cabinet that is in the middle of the shower and the door
Bibtex
If you find our project useful, please consider citing us:
@inproceedings{wang2022humanise,
title={HUMANISE: Language-conditioned Human Motion Generation in 3D Scenes},
author={Wang, Zan and Chen, Yixin and Liu, Tengyu and Zhu, Yixin and Liang, Wei and Huang, Siyuan},
booktitle={Advances in Neural Information Processing Systems (NeurIPS)},
year={2022}
}